The Origins Award Winning space combat game that re-defines the genre! Real science, 3-D space combat, all the scary math is buried in the play aids so you can concentrate on blowing things up! Everything needed to play is included in the box: dice, counter sheets 1 shipbook with 15 ships, a 96 page rulebook, and the Ten Worlds setting to place your battles in! Endorsed by Jerry Pournelle, and the editor in chief of Scientific American! This is, arguably, the finest space combat game ever written!
Box Contents
- 1 80 page rulebook
- 1 48 page setting book
- 1 32 page ship book (Ship Book 1)
- Over 30 full color HoloCube™ miniatures
- 8 laminated ship control cards
- 16 injection molded plastic tilt blocks
- 100 injection molded stacking tiles
- 2 double sided geomorphic hex maps, 1.33" hexes on one side, 0.96" on the other.
Playing time: 1.5 to 4 hours.
Recommended Age: 12 and Up.
Price: $54.95
"It [Attack Vector: Tactical] is certainly the best boardgame simulation of actual space combat physics I know of. Beyond the physics model, it includes some clever 3-D display components, and a lot of creatively buried math. The end result keeps the mental overhead down to a minimum, letting you focus on the tactical situation. If you're interested in space combat, this is highly recommended."
—Jerry Pournelle, Ph.D
Co-Author of The Mote In God's Eye and
The Strategy of Technology
"Amazing! With stunning attention to the relevant physics, Attack Vector: Tactical captures the challenge of piloting a spaceship and firing weapons in three dimensions. It might be the most believable board simulation of space warfare this side of the 22nd century."
—John Rennie
Editor-in-Chief of Scientific American
"WOW! I'm Impressed! This looks GREAT!"
—David Weber
Author of the New York Times best selling Honor Harrington series
"Arguably the best space combat simulation available."
—Undefeated, Issue 9, Page 22
"While it's not "My First Tactical Space Combat Game," all the math and physics that make this offering such a standout rightfully step aside when it's time to play. Sure, there are data sheets to tick off and missiles to track, but the game aids allow players to focus on nurturing their inner Kirk, Archer, Picard, or Janeway rather than having them noodle over reams of graph paper. The focus here is on the action, and darn good action at that. Gamers prepared to do a little homework will be rewarded."
—The Wargamer
Attack Vector: Tactical is the groundbreaking space combat game that combines fast, furious action with scientific rigor and tactical richness. Maneuver becomes a bullet-speed ballet of Newtonian physics, a bluff of vectors and timing. Command is a series of cascading decisions, where playing for position now can consign your ship to the void in the future, and where the twisting corkscrew of 3-D movement opens up entire new tactical dimensions.
- Attack Vector: Tactical offers complete tactical control. You are in command of a 10,000 ton cruiser plying the pitiless depths of space, husbanding the power in your capacitors and your fuel as you try to achieve tactical objectives.
- Fast, simple and highly accurate Newtonian movement rules. Turns take 10 to 20 minutes, a typical game runs 3 to 10 turns.
- Weapons based off of real physical models. Use the uncanny accuracy of lasers and particle beams, the kinetic sledgehammers of coilgun shells, or unleash the titanic fury of nuclear blasts.
- Accurate, intuitive 3-D movement system, allowing combat to break the plane of the map, and giving unprecedented tactical depth.
- A descriptive and evocative damage allocation system that lets you, the player, paint a picture in your mind of the carnage wrought by 23rd century warfare.
- A Java based play-by-internet game server, allowing you to play with opponents from around the world. Available for PC, Mac and Linux, a complimentary one month subscription is included with the game.
- A richly detailed universe, where the planetography is done with as much rigor as the spaceship combat game is, and the politics lend scope and meaning to the wars wracking the Ten Worlds.
- Because AV:T's numbers are based on real world dimensions and physics, it is easily adapted to fit other game universes where scientific accuracy matters at all. Ship book supplements supporting other licensed properties are already in negotiation.